طراحی بازیهای رایانه ای برای بهبود انگیزش در آموزش و پرورش
Designing videogames to improve students’ motivation
نویسندگان |
این بخش تنها برای اعضا قابل مشاهده است ورودعضویت |
اطلاعات مجله |
Computers in Human Behavior |
سال انتشار |
2014 |
فرمت فایل |
PDF |
کد مقاله |
22813 |
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چکیده (فارسی):
این بخش تنها برای اعضا قابل مشاهده است
ورودعضویت
چکیده (انگلیسی):
The use of new technical tools as a mean to increase the motivation and improve the education of students
is an intriguing and pressing issue. Specifically, great interest has been shown in the use of videogames
since they constitute a common leisure-time activity of many young students, a circumstance that
shows their motivational, if not their educational, potential. In this paper we suggest that the design of
videogames can be a very effective activity. To demonstrate this, we have used game design as a test-bed
for an experience involving Computer Science and History students: interdisciplinary teams have cooperated
in the design of a video-game on an historical theme. The experience has been repeated along
three academic years. The students’ motivation has been evaluated in the last 2 years, demonstrating that
it is higher when they use the interdisciplinary design of videogames as a way of learning instead of traditional
learning methods.
کلمات کلیدی مقاله (فارسی):
بازیهای رایانه ای، بهبود انگ
کلمات کلیدی مقاله (انگلیسی):
Serious games design Interdisciplinary learning Emotion detection Motivation
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