مقایسه تواناییها و ظرفیتهای دانش آموز در یک چهره به چهره و بازی کسب و کار آنلاین
Comparing student competences in a face-to-face and online business game
نویسندگان |
این بخش تنها برای اعضا قابل مشاهده است ورودعضویت |
اطلاعات مجله |
Sciencedirect |
سال انتشار |
2013 |
فرمت فایل |
PDF |
کد مقاله |
15526 |
پس از پرداخت آنلاین، فوراً لینک دانلود مقاله به شما نمایش داده می شود.
چکیده (انگلیسی):
In today’s globalized environment, universities and business schools need to incorporate elements and tools to obtain high-performance capabilities. Curricular schooling can benefit from the usage of educational business games. We analyzed the evolution and performance of two group of students who have followed a business simulation during some academic semesters. Data from a questionnaire answered by 146 students were analysed and compared with the European Tuning Project competence ranking. The results showed that the level of generic and specific competences obtained using business games is quite high. Moreover, the study have found that the assessment of competences acquired by students with a business game is not the same in the case of on-campus students than in the case of online students, in most cases the online group values specific competences higher than the face-to-face group. Our results suggest that the use of business games and can be considered a useful tool to improve student’s achievements and to foster a good level of competences.
کلمات کلیدی مقاله (فارسی):
بازی کسب و کار؛ تواناییها و ظرفیتهای؛ چهره به چهره آموزش؛ آموزش آنلاین
کلمات کلیدی مقاله (انگلیسی):
Business game; Competences; Face-to-face learning; Online learning
پس از پرداخت آنلاین، فوراً لینک دانلود مقاله به شما نمایش داده می شود.