تاثیر محیط اجتماعی در فراخوان و به رسمیت شناختن بازی در تبلیغات
The impact of social setting on the recall and recognition of in-game advertising
نویسندگان |
این بخش تنها برای اعضا قابل مشاهده است ورودعضویت |
اطلاعات مجله |
http://www.journals.elsevier.com/computers-in-human-behavior |
سال انتشار |
December 2015 |
فرمت فایل |
PDF |
کد مقاله |
14870 |
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چکیده (انگلیسی):
The current paper contributes to the study of in-game advertising (IGA) effectiveness by investigating the 24 impact of social setting on brand awareness (i.e. brand recall and recognition) in a digital game context. 25 An experiment (N = 121) was conducted in which participants played a digital game containing IGA in 26 various social conditions. Results show that a person’s social environment has a significant influence 27 on brand awareness and that this effect can be primarily attributed to two factors: social presence (i.e. 28 the awareness of and interaction with another person) and player interactivity (i.e. the ability to actively 29 control a digital game). Playing in a social setting seems to have a negative influence on the recall and 30 recognition of IGA, with other people serving as a distracting factor. Watching while others play a digital 31 game, however, has a positive impact on brand awareness.
کلمات کلیدی مقاله (فارسی):
بازی های دیجیتال؛ محیط اجتماعی؛ تبلیغات در بازی؛ حضور اجتماعی؛ تعامل بازیکن؛ آزمایش
کلمات کلیدی مقاله (انگلیسی):
Digital games;Social setting; In-game advertising; Social presence; Player interactivity; Experiment
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