بررسی تجسم حضور اجتماعی جوانان مبتلا به اوتیسم در محیط یادگیری مجازی سه بعدی مشترک: مطالعه موردی
Exploring embodied social presence of youth with Autism in 3D collaborative virtual learning environment: A case study
نویسندگان |
این بخش تنها برای اعضا قابل مشاهده است ورودعضویت |
اطلاعات مجله |
http://www.journals.elsevier.com/computers-in-human-behavior |
سال انتشار |
February 2016 |
فرمت فایل |
PDF |
کد مقاله |
13145 |
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چکیده (انگلیسی):
This case study explores the experience of embodied social presence while learning social competence of 11 youth with Autism Spectrum Disorders (ASD). The learning takes place in a series of 13 Naturalistic Practice (NP) learning activities which are part of a 3D Collaborative Virtual Learning Environment (CVLE)-iSocial. iSocial is a translation of a face-to-face clinic based curriculum, Social Competence Intervention-Adolescents (SCI-A), into a 3D CVLE for delivery over the Internet,. This study developed a direct-observation instrument that built upon the Embodied Social Presence (ESP) theory framework to describe youth with ASDs' embodied presence, embodied copresence and embodied social presence. The findings show that youth with ASD achieved embodied presence and embodied copresence in almost all of the NP activities. However, they achieved embodied social presence in only a handful of NP activities. From comparisons between the learning activities that had high or low percentages of achieving ESP, the results indicate associations of design features (narratives, choosing roles, fantasy settings and ease of use of learning tools) with having a higher percentage of youth achieve embodied social presence. Furthermore, the work of this study provides a method for researchers interested in studying ESP and the results can inform future design decisions in the development 3D CVLE and the structure of learning activities within the 3D CVLE.
کلمات کلیدی مقاله (فارسی):
محیط یادگیری سه بعدی مجازی مشترک؛ اوتیسم؛ طرح؛ یادگیری همکاری؛ حضور اجتماعی
کلمات کلیدی مقاله (انگلیسی):
3D collaborative virtual learning environment; Autism; Design; Collaboration learning; Social presence
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