بازی های چالش برانگیز کمک به یادگیری دانش آموزان: مطالعه تجربی در تعامل، جریان و غوطه وری در یادگیری مبتنی بر بازی
Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning
نویسندگان |
این بخش تنها برای اعضا قابل مشاهده است ورودعضویت |
اطلاعات مجله |
http://www.journals.elsevier.com/computers-in-human-behavior |
سال انتشار |
January 2016 |
فرمت فایل |
PDF |
کد مقاله |
19450 |
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چکیده (انگلیسی):
In this paper, we investigate the impact of flow (operationalized as heightened challenge and skill), engagement, and immersion on learning in game-based learning environments. The data was gathered through a survey from players (N = 173) of two learning games (Quantum Spectre: N = 134 and Spumone: N = 40). The results show that engagement in the game has a clear positive effect on learning, however, we did not find a significant effect between immersion in the game and learning. Challenge of the game had a positive effect on learning both directly and via the increased engagement. Being skilled in the game did not affect learning directly but by increasing engagement in the game. Both the challenge of the game and being skilled in the game had a positive effect on both being engaged and immersed in the game. The challenge in the game was an especially strong predictor of learning outcomes. For the design of educational games, the results suggest that the challenge of the game should be able to keep up with the learners growing abilities and learning in order to endorse continued learning in game-based learning environments.
کلمات کلیدی مقاله (فارسی):
یادگیری مبتنی بر بازی؛ گیمیفیکیشن؛ بازی های جدی؛ جریان؛ نامزدی؛ غوطه وری
کلمات کلیدی مقاله (انگلیسی):
Game-based learning;Gamification;Serious games;Flow;Engagement; Immersion
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