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تاریخ امروز
پنج شنبه, ۱۱ بهمن

اضافه کردن خود توضیح دهید برای یک بازی کامپیوتری آموزشی

Adding self-explanation prompts to an educational computer game

نویسندگان

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ورودعضویت
اطلاعات مجله sciencedirect
سال انتشار 22 August 2013
فرمت فایل PDF
کد مقاله 15380

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چکیده (انگلیسی):

Abstract
Proponents envision a role for computer games in improving student learning of academic material, including mathematics and science. Asking learners to engage in self-explanations during learning has been found to be an effective instructional method. In the present experiment, we examined the effects of adding a self-explanation prompt—asking players to answer one of three questions after completing each level of the game—within a children’s math game on addition of fractions. Middle-school participants played either a base version of the game (n = 57) or the base version with a self-explanation instructional feature (n = 57). Participants’ learning was measured by a fractions posttest and their learning processes measured via in-game measures of game progress and errors. When we separated the self-explanation condition into participants who used a focused self-explanation strategy versus those who did not, the focused participants had significantly fewer game level deaths, game level resets, and progressed significantly farther in the game, compared to the control group, than participants not using a focused self-explanation strategy. The major new contribution of this study is that self-explanation can help the process of playing educational games in some situations and hurt in others. In particular, the most effective self-explanation prompts were aimed at helping learners make connections between game terminology and mathematics terminology, whereas the least effective self-explanation prompts asked very simple or very abstract questions.

کلمات کلیدی مقاله (فارسی):

بازی های آموزشی؛ بازی های کامپیوتری؛ خود توضیح؛ فراکسیون

کلمات کلیدی مقاله (انگلیسی):

Educational games; Computer games; Self-explanation; Fractions

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