اثربخشی گیمیفیکیشن در تعامل دانش آموزان
Effectiveness of gamification in the engagement of students
نویسندگان |
این بخش تنها برای اعضا قابل مشاهده است ورودعضویت |
اطلاعات مجله |
www.journals.elsevier.comcomputers-in-human-behavior |
سال انتشار |
, May 2016 |
فرمت فایل |
PDF |
کد مقاله |
8381 |
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چکیده (انگلیسی):
This research aims to evaluate the effectiveness of gamification platforms as a strategy for the engagement of students from the 8th year of elementary school in Brazil. We chose two badging platforms – ClassDojo and ClassBadges – to be evaluated based on 7 different criteria. The main objectives were to generate involvement among individual and particular situations, increasing the interest, engagement and efficiency while performing a specific task. We observed the behavior of 61 students from an elementary public school in Brazil as part of our field research. Data were collected using observation, semi-structured interviews and questionnaires. Quantitative data were statistically analyzed using a multivariate technique known as cluster analysis. The results allowed us to classify students in 4 distinct groups and showed that students who received more rewards from the teacher got significantly better average performances.
کلمات کلیدی مقاله (فارسی):
نامزدی؛ مکانیک بازی. گیمیفیکیشن؛ آنالیز خوشه ای؛ مدرسه ابتدایی؛ شیوه های تدریس
کلمات کلیدی مقاله (انگلیسی):
Engagement; Game mechanics; Gamification; Cluster analysis; Elementary school; Teaching practices
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