بازی مشروط به ارزش خود، انگیزه بازی، و اختلال بازی های اینترنت
Gaming-contingent self-worth, gaming motivation, and Internet Gaming Disorder
نویسندگان |
این بخش تنها برای اعضا قابل مشاهده است ورودعضویت |
اطلاعات مجله |
www.journals.elsevier.comcomputers-in-human-behavior |
سال انتشار |
, August 2016 |
فرمت فایل |
PDF |
کد مقاله |
8266 |
پس از پرداخت آنلاین، فوراً لینک دانلود مقاله به شما نمایش داده می شود.
چکیده (انگلیسی):
The relationship between problematic gaming behavior and self-esteem is well-documented (King & Delfabbro, 2014). Moreover, the basic needs component of Self-Determination Theory has also been proposed as an organizing framework to understand gaming motivation (Lafrenière et al., 2012 and Ryan et al., 2006). Building on these ideas, the current study describes the development of a measure of contingent self-worth (Crocker et al., 2003 and Crocker and Wolfe, 2001) specific to gaming experiences within Massively-Multiplayer Online Role Playing Games (MMORPGs), and explores the association between Gaming-Contingent Self-Worth (GCSW) and symptoms of Internet Gaming Disorder (IGD). A sample of MMORPG players was recruited through Amazon's Mechanical Turk (n = 600) to evaluate the reliability and validity of a GCSW scale. Exploratory and confirmatory factor analysis was used to identify a 29-item measure comprised of four components, including validation seeking, reward orientation, competition focus, and detachment. Additional analyses supported the hypothesis that GCSW is a strong predictor of IGD symptoms, beyond the contribution of motivation based on behavioral activities within the game.
کلمات کلیدی مقاله (فارسی):
اختلال انجمن اینترنت؛ نظریه خود مختاری؛ احتمالات از خود به ارزش؛ تحریف های شناختی؛ انگیزه
کلمات کلیدی مقاله (انگلیسی):
Internet Gaming Disorder; Self-determination theory; Contingencies of self-worth; Cognitive distortions; Motivation
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