مدل سازی نتایج بازی های ویدئویی خشن: استفاده از مدل های ذهنی و تطبیق مدل برای توضیح رابطه بین تفاوت کاربر، ویژگی های بازی، لذت بردن، و نیات تهاجمی
Modeling outcomes of violent video game play: Applying mental models and model matching to explain the relationship between user differences, game characteristics, enjoyment, and aggressive intentions
نویسندگان |
این بخش تنها برای اعضا قابل مشاهده است ورودعضویت |
اطلاعات مجله |
www.journals.elsevier.comcomputers-in-human-behavior |
سال انتشار |
September 2016 |
فرمت فایل |
PDF |
کد مقاله |
3233 |
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چکیده (انگلیسی):
While much research on video games has focused on aggressive outcomes, the extant research has not come to consensus on the role of other factors, notably enjoyment, frustration and individual differences amongst players, in mediating the link between violent game play and aggression. This experimental design uses a mental models approach to examine game features (e.g., controller naturalness), player characteristics (e.g., first person shooter experience, sex, degree of competitiveness) and the game play experience (e.g., perceived game realism, immersion, game failure, frustration and enjoyment) to explain aggressive outcomes. Results from a revised path model suggest perceived realism, immersion, and experience with other first person shooters all positively predicted enjoyment while frustration negatively predicted game enjoyment. Frustration and enjoyment both predicted state aggression. The findings of this study support the application of mental models as a theoretical approach to unify thinking about violent games, contextual features of violent games, individual difference variables and differences in player perceptions and game experiences with regards to outcome aggression. Results are discussed in terms of the model matching hypothesis and implications for the comprehensive study of violent game play, including the importance of enjoyment and frustration, are also discussed.
کلمات کلیدی مقاله (فارسی):
مدل های ذهنی؛ بازی های ویدئویی. غوطه وری. لذت بردن؛ نیت های خشونت آمیز؛ دستکاری کنترل
کلمات کلیدی مقاله (انگلیسی):
Mental models; Video games; Immersion; Enjoyment; Aggressive intentions; Controller manipulation
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