مدل ارزیابی همسالان gamified برای محیط های یادگیری آنلاین در زمینه رقابتی
A gamified peer assessment model for on-line learning environments in a competitive context
نویسندگان |
این بخش تنها برای اعضا قابل مشاهده است ورودعضویت |
اطلاعات مجله |
www.journals.elsevier.com/computers-in-human-behavior |
سال انتشار |
November 2016 |
فرمت فایل |
PDF |
کد مقاله |
1866 |
پس از پرداخت آنلاین، فوراً لینک دانلود مقاله به شما نمایش داده می شود.
چکیده (انگلیسی):
Peer Assessment (PA) offers a powerful solution that helps teachers in online learning environments to correct essays by distributing the workload among students. Nevertheless, the quality of the results in PA depends on good evaluations of reviewers. Thus, the main drawback for scaling up the use of PA is the presence of inadequate behaviours, such as being too harsh or too soft in the assessment, or even not offering a helpful feedback. This usually occurs due to the lack of motivation and engagement of students in the PA process. To deal with this problem, this paper proposes a gamified peer assessment model, where gamification elements are used to engage students in PA activities. Two experiments using the proposed model within an intelligent tutoring system called MeuTutor shows satisfactory outcomes. We verified that the average grade given by students to an essay are equivalent to those given by experts, but the time and costs to complete the assessments were largely reduced. Furthermore, the use of gamification helped to increase the amount of students' access to the system in 64.28%; increase in 10.53% the number of essays written and submitted; and improve the quantity and quality of assessments for each essay.
کلمات کلیدی مقاله (فارسی):
Gamified مدل ارزیابی شده؛ گیم فیکیشن؛ رقابتی محیط های یادگیری آنلاین. مدلسازی؛ مدل رگرسیون؛ آزمایش
کلمات کلیدی مقاله (انگلیسی):
Gamified peer assessment model; Gamification; Competitive on-line learning environments; Modelling; Regression model; Experiments
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