تخته زنبوری : ازنقطه تا کاربرد متقابل تخته سفید برای کلاس
BEEBOARD: FROM WIIMOTE TO INTERACTIVE WHITEBOARD APPLICATION FOR CLASSROOM
نویسندگان |
این بخش تنها برای اعضا قابل مشاهده است ورودعضویت |
اطلاعات مجله |
thescipub.com |
سال انتشار |
2014 |
فرمت فایل |
PDF |
کد مقاله |
24209 |
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چکیده (انگلیسی):
Teaching and learning process is the main factor in education. The use of whiteboard and marker while
teaching is an essential media for delivering knowledge from a lecturer to students. In another side, it can
cost in daily operation such as making marker dried because of capped-off, easily smudged and some
whiteboard (for projector screen) is difficult to be clean if written. The objective is to design and develop an
interactive whiteboard application based on multimedia concept to support effective and interactive learning
process in classroom. The system is connected to a WiiMote device via Bluetooth and a projector. The
methodology is literature study, observation and system design using Unified Modeling Language (UML)
approach. An application that can capture image, record sound and video while teaching process. The
system is tested and focused on main teaching activities such as writing (drawing), erasing, capturing and
recording. All these functionalities can run very well, but need several improvement for next version.
کلمات کلیدی مقاله (فارسی):
تخته سفيد متقابل ، نفطه ، نشانگر ديود نوري ،مادون قرمز ، يادگيري و آموزش ، کلاس درس ، چند رسانه اي ، مدلسازي يکپارچه شده
کلمات کلیدی مقاله (انگلیسی):
Keywords: Interactive Whiteboard, WiiMote, InfraRed LED Marker, Teaching and Learning, Classroom, Multimedia, UML
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